10.13.2014

INKTOBER! 1-10

There are soo many awesome rockers posting work! If you haven't already, just search #inktober on Facebook and Tumblr. I've been posting these on Facebook. I'll just post them here in a more accumulated fashion like so. These are the 1-10 images.

I tried this last year with mechs, but I only did 4. Lame. So I gave myself a more achievable constraint this time, just head shots. I really suck at faces and likenesses so it's also a good mechanism to get some mileage on this type of thing. 



9.22.2014

King Louie/Dr. Zaius cosplay

Prompted by an exercise challenge at work, a 'furrie-type character.' I'm not really into that. But once of the things I love most about Cosplay is the crazy mashups that fans come up with. So I tried to go at it from that angle.


A bit of my process. I usually need to do a few rounds of sketches before I find the things I like. Sketch, knock it back to about 40%, new sketch on a new layer right on top. Repeat, Repeat, Repeat.


9.09.2014

PRINTS!

I've got a few prints left over from SLCC. These guys on 16x20 archival lustre paper. $30, email me. 



9.08.2014

How To Be Good at Going to the Con

The Salt Lake Comic-Con was intense this year! Sooo many people. I'm still figuring out how to be a good exhibitor, so I'm not going to speak to that, I have a lot to learn. But I feel like I made the most of being an attendee in the years before I became a professional. What I mean by that is being a student, not just a fan and not necessarily in school, but as someone eager to learn and who really wants to be part of the pop-entertainment industry as a creator and contributor instead of just a consumer. I clearly remember being on the other side of the table, feeling like an outsider of a club I so desperately wanted to be part of.

As a student of my heroes (I still am, but the opportunities to learn take a different form) I saw the Con as my only access to them face to face. I went to my first Con out of state. I was a student in college and scrapped together the money it cost, prepped and stressed over every image in my portfolio, and set out grateful and hoping somebody would give me 5 minutes of their time. My experiences were priceless and worth every penny. Those moments definitely helped pave the way and open doors. I can't thank enough all those people who gave me those 5 minutes.

1. I got a portfolio together that represented my immediate ability level. Only my best work, which is always the newest. ~12 images of the work I want to be doing, on quality paper. Your portfolio is who you are. Everyone has hope and potential but it's what you've done that matters. There is no excuse for poor prints or old work that you could top now but haven't. If you want to know what your objective strengths and weaknesses are, you need a current portfolio to put them all on display.

2. I knew exactly what I wanted to be. Whenever anyone asked, the ticket taker, fellow attendees, especially the pros I talked to, I had a clear answer that set the context for a unique and useful portfolio critique. When asked 'What do you want to be?' and your answer is 'I don't know,' no one will know what kind of advice to give you. Generic questions get generic answers.

3. I answered their questions and I listened to their answers. Excuses are shortcomings, so I didn't put them on display in my portfolio. They aren't asking you why an image isn't better, and an excuse won't save it or change their mind. They're telling you how it could be better. Your hero wants to share with you the tools that will help. Acknowledge your short-comings them for what they are, then go home and get rid of them. That you can't see your weaknesses only illustrates why you aren't better. So listen.

4. I always asked for a critique, not a job. Let's get real, everyone wants a job and they know you want one. But the reality is that they're not giving out jobs, they're giving out critiques. If you impress them, then maybe they can put in good word for you later. So do that. People are impressed by those who are prepared to better themselves, no matter how good you actually are.

I always walked into a Con extremely optimistic that all my fresh best work would finally buy me the acclaim of those I admired, I was confident my work couldn't be any better. And I always walked away feeling knocked down and eager to leave the trash behind that my freshly opened eyes saw in my weekend old portfolio. But most importantly, I left knowing I could do better.

Next Con rinse and repeat.

9.03.2014

Salt Lake Comic Con!


It's Salt Lake Comic Con time starting tomorrow through Saturday the 6th! I've got art for sale in Artist Alley @Teal 29 (the table tops are teal). I'm smack in the middle of a bunch of amazing artists for the complete experience, Ryan Ottely, Derek Hunter, Brandon Dayton, Jason Kim, Matthew Armstrong, Tim Odland among others. Stop on by!


8.26.2014

TMNT

and 3 more puts the Team back in TMNT. the other sketchprints that I'll be selling at SLCC. make sure and come down the Black and Teal aisles of Artist Alley, Sept. 4,5, and 6. a ton of DrawNight alumni will be there. 




8.25.2014

turtle tune-up

on second consideration, I reworked this drawing from the previous post to something i was happier with. i'll be selling these sketch-prints at Salt Lake Comic Con at my table in artist alley, along with some other things. more info to follow, stay tuned.


8.18.2014

greenscape

trying to push myself out of my comfort palette with this one


8.12.2014

Salt Lake Comic-Con Exclusive

I'll be selling this Utah inspired Blockscape as an exclusive print at this year's Salt Lake Comic-Con!
20" wide, high quality lustre print, limited edition of 20 signed and numbered. I'll be in Teal 29 in Artist Alley, come by for some awkward silence and art.


8.06.2014

turtle bandwagon

throwing my take on these guys into the ring. my little boy has a TMNT coloring book and the line work is totally rad! and there is so much really cool fan art out there, too bad Mr. Bay wouldn't contribute


7.30.2014

Hello Disney!

I started at Disney Interactive's game studio this last Monday. I'm joining their team concept team as a 3/4 view artist, primarily designing landscape and architecture to make the layout look pretty. I'm way excited for the opportunity and look forward to getting my butt handed to me daily by all the amazing art ninjas I'll be working with.


7.25.2014

downtime

Enjoying some down time this week. Slowly churning on this B&W study. Studying a lot of Gumroad tutorials from all those guys that totally rock.


7.21.2014

Goodbye EA!


After 3 1/2 years I've left Electronic Arts. It was my first job in the biz and I've really learned a lot. I enjoyed my time there and made a lot of great friends. I had the opportunity to work on a variety of projects with many very talented people. There's a lot I will miss about working there, but I've got my eye on some new opportunities.

7.07.2014

Syndicate FanArt

Did this a while back, playing with isometric 3D and then painting a ton over. It was a good study in what shortcuts to use 3D for and what to do by hand in the interest of speed. 

I'm really excited for Satellite Reign to come out, I backed their Kickstarter and am totally in awe of the art they've released so far. You can still donate for packages on their website if you missed the original campaign. It's the spiritual sequel to Syndicate (EA has the IP locked away for themselves) by a lot of the original developers. If you loved the originals (90s power!) this looks to be everything you'd want in an updated reboot (unlike EA FPS reboot, great sci-fi shooter, just not Syndicate)

Check it out: SATELLITE REIGN